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 D&D help c:

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Clayst
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PostSubject: D&D help c:   Tue Jan 13, 2015 3:05 am

I am starting to play D&D soon, any tips on playing it?
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TheGuillotine
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PostSubject: Re: D&D help c:   Tue Jan 13, 2015 9:03 am

Very big tip - always make sure you roll the right Di. For if your Di are mixed up, you might roll a d20 for a potion, or a d10 (Or a d100), which instead of 1, 2, 3, etc., it goes 10, 20, 30, skip a few, 100. Always check what numbers and how many sides your di has.
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PostSubject: Re: D&D help c:   Tue Jan 13, 2015 6:17 pm

So I just got back from quite a short and random session here's some lines.

DM:The town is composed of multiple sized gray buildings, and clouds seem to cover the sun as the carriage bumps on the road. It is said the sun never shines in this town.

Me (The mechanical dwarf {I build traps and temporary allies}):Sooooo, we arrive in England?

DM:...Yes, you arrive in england.
(We step out of the carriage, after I hit the halfling rogue who boasts that hes taller.)
Elf Paladin:What happened here?! (He yells, looking at dead charred bodies)
Halfling rogue:He hit me!
Elf Paladin:I meant the dead bodies.
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PostSubject: Re: D&D help c:   Tue Jan 13, 2015 11:24 pm

Turns out that it was just a break of 10 minutes. Long story short, since my EXTREMELY long story got deleted in this text, our Human Bard is going to marry the queen in three days, our Elf wizard found out the crown has level 4 persuasive magic, the orc bashes a wall but shakes off guards from him, and the rogue steals a hat from a guard, my roomie wanted to know why he was, and the rogue said it might be worth some money. Thats only a littld bit of our campaign. Tell me if you want more.


Last edited by TheGuillotine on Thu Jan 15, 2015 10:32 pm; edited 1 time in total
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PostSubject: Re: D&D help c:   Wed Jan 14, 2015 4:01 pm

Sounds exciting xD

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PostSubject: Re: D&D help c:   Thu Jan 15, 2015 7:42 pm

Here's how our story went...

It was January Thirteenth, a odd day to start a campaign. But this group has always relied on the odd and strange. Today, we focus on our group of Five. Geoff, The DM, Ian, the Halfling Rogue, Quinn, our Human Bard, Jason, our Elven Mage, and Finally, Michael, our Dwarf Mechanic {Able to make temporary mechanic companions in three turns, only having five health. Five turns for ten health ones, and a whopping twenty for a human sized.}.
Today, they had a one-shot.

Geoff:So, today, I thought we should try something different.

Michael:What is it this time? Narnia?

Quinn:*Snicker*

Geoff:No. London.

Michael:Hmm, we haven't done much in modern day's - Do we have to make new characters, or...?

Geoff:No, we use our existing ones.

Ian:How's that going to work? I'm sure there aren't any Dwarves in London... Except for Benedict Cumberbatch.

Geoff:*Sigh* Let's just go in.

Geoff:Our four party members are sitting in a black carriage pulled by horses. Melvin and Valun {Bard and mage} near the front, and Gruff and Flanz {Me and Halfling.} near the back. The city, as you can see through the door windows, seems entirely gray. Clouds seem to cover the sky as you look out. The sun is said to never shine. {"I knew it..." Michael Mumbles.}

Geoff:The driver stops the carriage, and opens the door, telling you four to get out.

The party heads out, heading to the nearest point of interest.
The castle.
Little do they know of the events to happen next...

To be Continued.

{We didn't take a break there - This is just the end of the "prologue", I guess you can call it.}
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PostSubject: Re: D&D help c:   Thu Jan 15, 2015 10:30 pm

{Sorry, I forgot to include Gull-Mar, our Orc Barbarian, played by Anthony.}
Geoff:You enter the room. Inside the room is the Queen. What action do you do?

Michael:How 'bout we attempt to seduce the Queen.

Geoff:*Sigh* Fine, roll for persuasion.

Michael:Oh, no, Not me. Quinn is. He has the best chance.

Quinn:*Sighs heavier* Fiiiiine... I attempt to seduce-*Rolls*-the Queen... *He rolls 20* ...

Everybody:...

Geoff:I can't believe i'm saying this, but... Melvin succesfuly seduces the Queen of England.

Anthony:I smash the wall in search for valuable gems. {He has a knack for doing so everywhere.} *Rolls a Di and it lands on 11*

Geoff:You smash the wall, only to find nothing except stone.

Jason:Ah, I cast detect magic on the royal crown. *Rolls 17*

Geoff:The crown has level four persuasion magic. Do y-

Ian:I drink a potion of Invisiblity *Rolls the d3*

Geoff:You are invisible for... *Checks the d3* Five turns.

Michael:I'ma let Ian go first this time...

Ian:I attempt to steal the crown. *Rolls a 7*

Geoff:Flanz removes the glass on the crown, and no alarm goes off. However, when he removes the crown, a security system activates, alarms blaring everywhere in the castle.

Ian:Crap...

Michael:Welllll.... What now?

Jason:I summon Bobby. *He places a Medium skeleton with a axe on the board*

Michael:Ahh, how long has it been since we used Bobby?

Jason:At least two days. {Bobby was aqquired when Valun killed a Demon lord, and recieved a book of of Necromancy, holding the spell to summon Bobby. His real name His Gulaa-Thurn, but we named him Bobby instead.}

{Coming up Next...}
Gruff:STUPID... *Wacks a turret* MACHINE... *Wacks it again* WOOOORK!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Valun:I cast Wall of Flame on the Throne Room entrance!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flanz:I steal a Guard's hat! *Rolls the Di*

Roomie:Why do you want a hat?

Ian:BECAUSE I'M A THIEF, I STEAL THINGS. 'KAY? KAY.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gull-Mar:I attempt to punch the Prince in the face! *Rolls Di*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Melvin:I play a song of Moral! *Rolls 17, giving everybody +2 attack*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All of this... Next time, on 'Adventures in England'!
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